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Degree Objectives / Boards

-:- Game Art & Animation -:-
1. 
Demonstrate and communicate aesthetic skills and choices based on traditional art theories and current game development practices and next-generation research.
2.
Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.
-:- Animation -:-
3.
Demonstrate the core skills needed to create 2D and 3D art assets, textures, and animations utilizing industry-standard software tools.
4.
Create industry-quality 2D and 3D art assets (such as characters, props, textures,
environment elements, and collision objects) or animations (keyframed and motion capture character, environmental and FX) for use in-game projects utilizing industry-standard software tools, pipelines, and platform guidelines.
-:- Animation -:-
walkgif.gif
Walk Animation
jump gif.gif
Jump Animation
GIF 3-27-2023 2-17-09 PM.gif
-:- Character RIG -:-
rungif.gif
Run Animation
2D Sprite Animations
2D Sprite Animations
Combat Animation
5.
Adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects working within a production pipeline and the confines of a project’s game engine, tools, and other constraints.
6.
Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.
My roles when working on Reign and Rebellion were Art Lead, Character Artist, and Level Designer/Environment Artist (for the Airship Level)
My role when working on Boo-Rista was Artist
I made all the character models and the airships themselves. 
I worked on designing the character ID's and helped with the character concepts
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