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Degree Objectives / Boards
-:- Game Art & Animation -:-
1.
Demonstrate and communicate aesthetic skills and choices based on traditional art theories and current game development practices and next-generation research.
Shape 1
Shape 2
Shape 3
Shape 1
1/3
Shoe Drawing
Shoe Reference
Shoe Drawing
1/2
Texture Rich Drawing
Still Life
Cross-Contour
Texture Rich Drawing
1/3
Still Life #2
Still Life #2
1/1
Dynamic Composition
Two-Point Perspective
Dynamic Composition
1/2
Self Portrait
Self Portrait
1/1
2.
Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.
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Screenshot 2022-01-25 164716
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1/2
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Screenshot 2022-01-25 164716
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1/2
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Screenshot 2022-01-25 164716
unknown
1/2
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Screenshot 2022-01-25 164716
unknown
1/2
1
2
Tire_UV_Texture
1
1/3
-:- Animation -:-
1/7
Weapon Sketch 1
Weapon Sketch 2
Weapon Sketch 3
Weapon Sketch 1
1/3
Desert Explorer Concept
Hammer Concept
Desert Explorer Concept
1/2
The Performer
The Pirate
The Jester
The Performer
1/5
Chen Palace Concept
Chen Palace Concept
1/1
The Singer Sketch
The Stalker Sketch
The Bassist Concept
The Singer Sketch
1/4
Sand Sword
Monolithic Sword
Fungal Sword
Sand Sword
1/9
Character Concept 1
Character Concept 2
Character Concept 1
1/2
Board game Sketch
Board game Pieces Sketch
Stackable Puzzle Sketch
Board game Sketch
1/3
Jump Key Frame Sketch
Game Character Sketches
Jump Key Frame Sketch
1/2
Zhou Chen Red Concept
Zhou Chen Green Concept
Zhou Chen Blue Concept
Zhou Chen Red Concept
1/4
Sand Ship Concept
Sand Ship Concept
1/1
3.
Demonstrate the core skills needed to create 2D and 3D art assets, textures, and animations utilizing industry-standard software tools.
Car Front
Car Back
Car Wireframe Basemesh
Car Front
1/5
Character 1 Male
Character 1 Female
Character 6 Female1
Character 1 Male
1/11
Chen Rock Final Model
Chen Rock Final Model
1/1
Sand Sword Finished Model
Sand Sword Finished Model
1/1
Final Ships
Large Ship Final Model
Small Ship Final Model
Final Ships
1/3
Character 1 Male
Character 1 Female
Character 6 Female
Character 1 Male
1/9
Screenshot 2022-04-29 121832
Screenshot 2022-04-29 121828
Screenshot 2022-04-27 141116
Screenshot 2022-04-29 121832
1/3
Screenshot 2022-04-29 121832
Screenshot 2022-04-29 121828
Screenshot 2022-04-27 141116
Screenshot 2022-04-29 121832
1/3
Hammer Finished Model
Hammer Finished Model
Hammer Base Mesh
Hammer Finished Model
1/4
Campsite
Temple
Shrine
Campsite
1/5
The Singer Head Model
The Bassist Model
The Guitarist Model
The Singer Head Model
1/4
Sand Ships
Sand Ships Profile
Sand Ships Front
Sand Ships
1/3
Desert Explorer T-Pose
Desert Explorer Hammer Pose
Character Normal Map
Desert Explorer T-Pose
1/5
Unwrap 1
Unwrap 2
Unwrap 1
1/2
tibias_ID
scarilynn_ID
karl_ID
tibias_ID
1/5
ch_Tibias
ch_Scarilynn
ch_Lethistopholes
ch_Tibias
1/5
Photoshopped FFVII Game Cover
Photoshopped FFVII Game Cover
1/1
Ring 1
Pendant 1
Ring 2
Ring 1
1/6
4.
Create industry-quality 2D and 3D art assets (such as characters, props, textures,
environment elements, and collision objects) or animations (keyframed and motion capture character, environmental and FX) for use in-game projects utilizing industry-standard software tools, pipelines, and platform guidelines.
-:- Animation -:-
Walk Animation
Jump Animation
-:- Character RIG -:-
Run Animation
Weapon Aim
Melee Attack
Weapon Aim
1/2
Idle Animation
Walk Animation
Jump & Shoot Animation
Idle Animation
1/3
2D Sprite Animations
Idle Animation
Respawn Animation
Fire Animation
Idle Animation
1/3
2D Sprite Animations
Combat Animation
5.
Adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects working within a production pipeline and the confines of a project’s game engine, tools, and other constraints.
Far Cry Level Lighting 1
Far Cry Level Lighting 2
Far Cry Level Lighting 5
Far Cry Level Lighting 1
1/5
1/2
6.
Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.
My roles when working on Reign and Rebellion were Art Lead, Character Artist, and Level Designer/Environment Artist (for the Airship Level)
My role when working on Boo-Rista was Artist
I made all the character models and the airships themselves.
I worked on designing the character ID's and helped with the character concepts
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